tag
#no-collision
3 items (3 fixes)
fixes
✓ 26.07
"My model has no collision even though it loads fine"
RenderMeshFile alone compiles clean with zero physics — ModelCollider needs PhysicsMeshFile/PhysicsHullFile in the vmdl.
art-pipelineno-collision
✓ 26.07
"My scaled-up tree's collider didn't scale"
CapsuleCollider and ModelCollider ignore WorldScale; BoxCollider follows it — bake scale into import_scale instead.
art-pipelinewrong-scale
✓ 26.07
"Rigidbody component API"
Rigidbody API verified across multiple projects — Gravity, MassOverride, Velocity, ApplyForce, and the recipe for a dynamic pushable prop.
physicsno-collision