tag
#movement
4 items (1 guide · 3 fixes)
guides
fixes
✓ 26.07
"Ground snap pops on rolling slopes — rate-limit the downward snap"
An idempotent ground-snap jitters on curved terrain because the slope curves away within each step — ease the downward snap at a bounded glue rate.
movementphysics
✓ 26.07
"Kinematic movement that doesn't get stuck"
Always handle tr.StartedSolid — ignore that frame so an overlapped body can walk free; slide-trace the wish onto the hit plane.
gameplayphysics
✓ 26.07
"Trace-based kinematic controllers don't fire triggers"
A hand-integrated trace mover has no collider component — ITriggerListener and OnTriggerEnter never fire. Use distance-polling instead.
gameplayphysics