tag
#lifecycle
2 items (2 fixes)
fixes
✓ 26.07
"Edit-mode Destroy() is deferred — scene queries return stale objects"
GameObject.Destroy() in edit mode is deferred; a query fired right after returns the previous build's objects.
editorlifecycle
✓ 26.07
"PanelComponent uses OnTreeBuilt, not OnAfterTreeRender"
OnAfterTreeRender(bool) is a Panel hook — on a PanelComponent it fails with CS0115; use parameterless OnTreeBuilt() or OnTreeFirstBuilt().
uirazor