tag
#input
3 items (3 fixes)
fixes
✓ 26.07
"Building a draggable slider with click-to-jump and drag-to-scrub"
No native drag helper exists for PanelComponent sliders — use the engine's SliderControl pattern: MousePanelEvent.LocalPosition over track width, with pointer-events routing.
razorinput
✓ 26.07
"Input.config and AnalogMove for a new game"
WASD as Forward/Backward/Left/Right feeds AnalogMove; new Input.config actions need an editor restart — dotnet build is not enough.
setupinput
✓ 26.07
"No public per-action analog trigger axis — triggers are digital-only"
GamepadCode-bound trigger actions are read as digital threshold presses only — there's no smooth 0..1 analog read per action. Use stick axes for continuous control.
inputgamepad