s&box/field-guide
tag

#broke-after-publish

8 items (8 fixes)

fixes
26.07
"A pre-publish checklist for sbox.game"

Org/ident rules, every store-page field is launch-blocking, AI thumbnails demoted — verify as a player after publish.

26.07
"Cloud assets fail silently under backend load after publish"

Published game boots with error.vmdl placeholders; engine may rewrite prefab refs — no auto-retry; restart editor + republish.

26.07
"dotnet build verifies compile but NOT the whitelist"

Headless dotnet build is green while the in-editor compiler emits SB1000 — Environment/IO/Process/reflection are banned in game code.

26.07
"It worked in the editor but broke after publishing"

Whitelist divergence, loose Resource Files, and silent cloud-asset failures after publish.

26.07
"Keep PackageReferences clean from day one"

Standalone export hangs if PackageReferences still need sbox.game to resolve — don't accumulate cloud package deps casually.

26.07
"Loose resource files don't auto-publish"

PNG/WAV/MP3/JSON must be listed in Project Settings → Resource Files without an assets/ prefix — #1 editor-vs-publish break.

26.07
"Standalone Steam export"

Preview as of 2026-07: Valve approval + Facepunch license; full .NET, lose platform services; clean PackageReferences or startup hangs.

26.07
"Understanding the Play Fund"

No paid storefront — revenue is clamped player-hours from a daily pool; retention is the monetization feature.